AI Insights · Timothy · July 2022
Top 5 Adventure Games on Android in the UK: Q2 2022 Performance
In Q2 2022, the top 5 adventure games on Android in the UK showed varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of their trends.
The second quarter of 2022 saw notable performance trends for the top five adventure games on the Android platform in the United Kingdom. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active users for these popular titles.
MIR4 from Wemade Co., Ltd experienced a general decline in both revenue and active users. Weekly revenue started at approximately $286K in late March and decreased to about $186K by the end of June. Downloads also saw a downward trend, beginning with 146 downloads and dropping to 90 by the end of the quarter. Active users followed a similar pattern, starting at 1.1K and ending at 923.
Ni no Kuni: Cross Worlds from Netmarble showed a mixed performance. Launched in late May, the game saw its highest weekly downloads at 66.5K in its debut week, which then sharply declined to 688 by the end of June. Revenue, however, grew from $51K in the first week to peak at $177K mid-June before settling at $126K. Active users also declined, starting at 50.9K and dropping to 5.9K by the quarter's end.
Genshin Impact from COGNOSPHERE PTE. LTD. maintained relatively stable performance. Weekly revenue ranged from $37K to $95K, peaking in late March and showing another rise in late June. Downloads remained consistent, averaging around 4.3K per week. Active users showed a slight decline from 35.3K at the beginning of the quarter to 30.3K by the end.
The Seven Deadly Sins from Netmarble saw fluctuating trends. Weekly revenue varied, starting at $11.4K and peaking at $41.7K in early June before ending at $24K. Downloads showed an upward trend mid-quarter, reaching 1.2K in the first week of June and then dropping to 364 by the quarter's end. Active users decreased from 12.4K to 9.1K over the same period.
Dislyte from FARLIGHT demonstrated significant growth in revenue and active users. Weekly revenue increased from $3.5K in late March to $42.9K by the end of May, before stabilizing around $17.6K in late June. Downloads peaked at 25.6K in early May and then declined to 1.3K by the end of the quarter. Active users followed a similar pattern, starting at 1.4K and peaking at 23.4K mid-May, before stabilizing around 7K.
For more comprehensive insights and detailed data, visit Sensor Tower.